
- Opengl viewport size java lwjgl how to#
- Opengl viewport size java lwjgl for mac#
- Opengl viewport size java lwjgl software#
- Opengl viewport size java lwjgl windows#
GlutCreateWindow("Vertex, Primitive & Color") // Create window with the given title GlBegin(GL_POLYGON) // These vertices form a closed polygon GlBegin(GL_TRIANGLES) // Each set of 3 vertices form a triangle GlVertex2f(-0.2f, 0.1f) // so that the normal (front-face) is facing you GlVertex2f(-0.8f, 0.1f) // Define vertices in counter-clockwise (CCW) order GlClear(GL_COLOR_BUFFER_BIT) // Clear the color buffer with current clearing color // Define shapes enclosed within a pair of glBegin and glEnd Call back when the window first appears and #include // GLUT, include glu.h and gl.h /* Initialize OpenGL Graphics */ * Draw Simple 2D colored Shapes: quad, triangle and polygon. * GL02Primitive.cpp: Vertex, Primitive and Color Try building and runnng this OpenGL C/C++ program: Vertex, Primitive and Color Example 2: Vertex, Primitive and Color ( GL02Primitive.cpp) A standalone utility called " glewinfo.exe" (under the " bin" directory) can be used to produce the list of OpenGL functions supported by your graphics system. GLEW provides efficient run-time mechanisms for determining which OpenGL extensions are supported on the target platform." Source and pre-build binary available at.
Opengl viewport size java lwjgl for mac#
GLUT is platform independent, which is built on top of platform-specific OpenGL extension such as GLX for X Window System, WGL for Microsoft Window, and AGL, CGL or Cocoa for Mac OS.


GLUT commands start with a prefix of " glut" (e.g., glutCreatewindow, glutMouseFunc). GLUT is needed to interact with the Operating System (such as creating a window, handling key and mouse inputs) it also provides more building models (such as sphere and torus).
Opengl viewport size java lwjgl software#
OpenGL is the software interface to graphics hardware. Modern computers have dedicated GPU (Graphics Processing Unit) with its own memory to speed up graphics rendering. OpenGL (Open Graphics Library) is a cross-platform, hardware-accelerated, language-independent, industrial standard API for producing 3D (including 2D) graphics. The rest of the program will be explained in due course. We also included the GLUT header, which is guaranteed to include " glu.h" (for GL Utility) and " gl.h" (for Core OpenGL).
Opengl viewport size java lwjgl windows#
The header " windows.h" is needed for the Windows platform only.

GlutMainLoop() // Enter the event-processing loop GlutDisplayFunc(display) // Register display callback handler for window re-paint GlutInitWindowPosition(50, 50) // Position the window's initial top-left corner GlutInitWindowSize(320, 320) // Set the window's initial width & height GlutCreateWindow("OpenGL Setup Test") // Create a window with the given title * Main function: GLUT runs as a console application starting at main() */ GlBegin(GL_QUADS) // Each set of 4 vertices form a quad GlClear(GL_COLOR_BUFFER_BIT) // Clear the color buffer (background) // Draw a Red 1x1 Square centered at origin GlClearColor(0.0f, 0.0f, 0.0f, 1.0f) // Set background color to black and opaque Whenever the window needs to be re-painted. #include // GLUT, include glu.h and gl.h /* Handler for window-repaint event. * To compile with -lfreeglut -lglu32 -lopengl32 * Tested under Eclipse CDT with MinGW/Cygwin and CodeBlocks with MinGW

* GL01Hello.cpp: Test OpenGL/GLUT C/C++ Setup
Opengl viewport size java lwjgl how to#
Make sure that you can run the " GL01Hello.cpp" described in " How to write OpenGL programs in C/C++", reproduced below:
